![]() That would give you 2x 2d8+3 and 2x 5d8+5 while still allowing a Quickened BB or GFB with your bonus action. If you get a second melee enemy you can start Twinning BB and/or Quickening GFB as you see fit.Įxtra Attack would let you make 2 SB attacks (against any enemy) with your action. This is less than ideal (from a damage and cost perspective), but you still put out serious damage (9d8+9 or 24d8+15 in only two rounds. On subsequent turns cast BB as an action and Quicken BB as a bonus action for 2x 3d8+3 (level 5) or 2x 8d8+5 (level 17) against a single opponent.Cast SB as a bonus and BB as an action for 3d8+3 (level 5) or 8d8+5 (level 17) against a single opponent.You are right that a true Shadow Whirlwind requires being in combat range of two enemies, but individual elements can still be used against a single enemy. The distinction here is that BB can be Twinned or Quickened because it has a single target, GFB can only be Quickened because it has two targets. These numbers neglect to consider other possible damage sources (subclass choice, party buffs, self buffs, Booming Blade rider damage, etc).Your bonus action is then free for other uses, you retain spell slots, and Quickened GFB, Divine Smite, and Font of Magic recharge can be applied as you see fit. At character level 17, the base combo elements are maxed (level 7 Shadow Blade and 17th level Booming Blade) and could be used to do 8d8+7 to two enemies for only 1 Sorcery Point each turn.Sustainability could be improved by limiting smites (only use level one slots, wait for crits, etc).Damage dealt is exclusively Psychic, Thunder, and Fire.Shadow Blade can be thrown and resummoned as a bonus action.Shadow Blade attacks are made at advantage in dim light.Quickened GFB with 7th Level SB - 8d8+7 and 3d8+5 for 2 Sorcery Points and Bonus Action Twinned BB with 7th Level SB - 8d8+7 and 8d8+7 for 1 Sorcery Point and Action Unlike the level 3 combo (which could be used with smites by a Paladin2/Sorcerer3) our mighty Sorcadin still has 39 levels of spell slots remaining to turn into Sorcery Points and do it all again (with fewer and lower level smites, of course). Output: 227d8+173 (21 attacks at 8d8+7 with 5 3d8+5 riders and 44d8 from 13 smites using 1st-4th level slots between two enemies) Turn Three-Six: Continue burning progressively lower level spell slots.Ĭost: 18 Sorcery Points, a 7th level spell slot, and all spell slots 4th and below. Turn Two: Twin Booming Blade, Quicken Green Flame Blade, Smite with one 4th and one 3rd level spell slots. Turn One: Cast 7th level Shadow Blade as a bonus action, Twin Booming Blade as an action, Smite with two 4th level spell slots. High Level Example: Paladin 2/Sorcerer 18 (assumes 20 in attack stat and Charisma and Dueling Fighting Style) Using this base combo, sorcerer becomes a chassis on which to build a variety of melee burst characters. ![]() While this combo represents a massive resource expenditure at level 3, it becomes a reasonably sustainable damage output method as Sorcery Points and Spell slots improve. Output: 13d8+15 (4 attacks at 3d8+3 with a 1d8+3 rider between two enemies) Turn Two: Twin Booming Blade as an action, Quicken Green Flame Blade as a bonus action. Turn One: Cast Shadow Blade as a bonus action, Booming Blade as an action. ![]() Output: 18d8+18 (6 attacks at 3d8+3 assuming a 16 attack ability between two enemies) Turn One: Cast Shadow Blade as a bonus action, Twin Booming Blade as an action.Ĭost: 3 Sorcery Points and a 2nd level spell slot All other considerations aside (multiclassing, armor, HP, etc) you can now employ the Shadow Whirlwind for serious multi-round nova damage against two melee opponents! ![]()
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